Weirdboy

Weirdboy icon
Hero unit with versatile psychic powers.

Weirdboyz are the most psychically attuned of all Orks. They are capable of vomiting blasts of Warp energy that can reduce foes to molten goop in seconds. Weirdboyz unconsciously channel the background mental emissions of nearby greenskins. Even a close-run squig-eating contest between two rowdy Boyz will cause waves of energy to pulse through any Weirdboy that strays near. Unless the Weirdboy finds some way to release this pent-up energy his head will explode, detonating the heads of nearby Orks into the bargain. This can prove highly inconvenient.

Attributes

groupSizeMax: 1, armor: 2, hitpointsMax: 9.0, moraleMax: 6, movementMax: 3, cargoSlots: 0, itemSlots: 6,

Weapons

Weirdboy Staff x 1, Frazzle x 1,

Traits

Rapid Decomposition, Extra Infantry Armour, Furious Charge, Hero, Might Makes Right, Mob Rule, Green Tide, Fungal Forests, Scavenger, Psyker,

Actions

'Ere We Go!, Warpath, Channel Mental Emissions, Da Jump, Level Up, Shop,

Cost

Upkeep